Enjoy better graphics and more levels. Play Now Download the free trial. Weller Martin and Fonsia Dorsey, two elderly residents at a nursing home for senior citizens, strike up an acquaintance.
Neither seems to have any other friends, and they start to enjoy each other's company. Weller offers to teach Fonsia how to play gin rummy , and they begin playing a series of games that Fonsia always wins.
Weller's inability to win a single hand becomes increasingly frustrating to him, while Fonsia becomes increasingly confident. While playing their games of gin, they engage in lengthy conversations about their families and their lives in the outside world.
Gradually, each conversation becomes a battle, much like the ongoing gin games, as each player tries to expose the other's weaknesses, to belittle the other's life, and to humiliate the other thoroughly.
Cronyn and Tandy were succeeded in the original Broadway run by E. Marshall and Maureen Stapleton. Adda52 Rummy offers live, multiplayer 13 and 21 Card Indian Rummy on the web and Android phones and tablets.
It is owned by Gaussian Networks and was registered in The first dealer is chosen randomly by drawing cards from the shuffled pack - the player who draws the lower card deals.
Subsequently, the dealer is the loser of the previous hand but see variations. In a serious game, both players should shuffle, the non-dealer shuffling last, and the non-dealer must then cut.
Each player is dealt ten cards, one at a time. The twenty-first card is turned face up to start the discard pile and the remainder of the deck is placed face down beside it to form the stock.
The players look at and sort their cards. The object of the game is to collect a hand where most or all of the cards can be combined into sets and runs and the point value of the remaining unmatched cards is low.
A card can belong to only one combination at a time - you cannot use the same card as part of both a set of equal cards and a sequence of consecutive cards at the same time.
For example if you have 7, 7, 7, 8, 9 you can use the 7 either to make a set of three sevens or a heart sequence, but not both at once.
To form a set and a sequence you would need a sixth card - either a 7 or a Note that in Gin Rummy the Ace is always low.
A is a valid sequence but A-K-Q is not. For the first turn of the hand, the draw is done in a special way. First, the person who did not deal chooses whether to take the turned up-card.
If the non-dealer declines it, the dealer may take the card. If both players refuse the turned-up card, the non-dealer draws the top card from the stock pile.
Whichever player took a card completes their turn by discarding and then it is the other player's turn to play. You can end the play at your turn if, after drawing a card, you can form sufficient of your cards into valid combinations: This is done by discarding one card face down on the discard pile and exposing your whole hand, arranging it as far as possible into sets groups of equal cards and runs sequences.
Any remaining cards from your hand which are not part of a valid combination are called unmatched cards or deadwood. Ending the play in this way is known as knocking , presumably because it used to be signalled by the player knocking on the table, though nowadays it is usual just to discard face down.
Knocking with no unmatched cards at all is called going gin , and earns a special bonus. Although most hands that go gin have three combinations of 4, 3 and 3 cards, it is possible and perfectly legal to go gin with two 5-card sequences.
A player who can meet the requirement of not more than 10 deadwood can knock on any turn, including the first.
A player is never forced to knock if able to, but may choose instead to carry on playing, to try to get a better score. The opponent of the player who knocked must spread their cards face-up, arranging them into sets and runs where possible.
Provided that the knocker did not go gin, the opponent is also allowed to lay off any unmatched cards by using them to extend the sets and runs laid down by the knocker - by adding a fourth card of the same rank to a group of three, or further consecutive cards of the same suit to either end of a sequence.